pavelignatov.com
Pavel Ignatov portrait

Products, systems, and the decisions behind them.

Pavel Ignatov

Founder & CEO @ Balancy, building tools for game studios. I work across product, architecture, and implementation, with AI agents as part of the engineering process. Based in Limassol.

About

I'm Pavel — Founder & CEO of Balancy, where we help game studios run smarter monetization, segmentation, and content updates without redeploying their games. Technical co-founder at heart: I've built the product at three different startups.

Background: 15+ years as an engineer. Unity developer at Game Insight and KamaGames, then co-founder of Unnyhog — a studio that shipped 5 games with 10M+ downloads, raised $500K, and went through Y Combinator (W16) and Start-Up Chile. Now Balancy.

Building with AI

I use Codex and Claude to develop products, explore codebases, and test ideas. I decide what to build, set the constraints, and review the result. Agents help with implementation, tests, and code review; they do not take responsibility for what ships.

My public projects are where I document the practical lessons: how to divide work, keep context useful, check an agent’s output, and recognize when a simpler process is better. My articles include what failed and what I changed—not just the finished result.

Games

For 15+ years I led client-side development across mobile and live games — from prototypes to live titles with millions of players. At Unnyhog I owned 100% of the client for UnnyWorld, a cross-platform mobile MOBA, and shipped 5 games featured by Apple, Google, and Facebook. Here's a reel: