XRay
Competitive intelligence.
Track how games rank, advertise, run events, test offers, and change their economies. Explore current market signals and decoded game data for free.
- Market intelligence
- Ad creatives
- Game economy
I'm Pavel — Founder & CEO of Balancy, where we help game studios run smarter monetization, segmentation, and content updates without redeploying their games. Technical co-founder at heart: I've built the product at three different startups.
Background: 15+ years as an engineer. Unity developer at Game Insight and KamaGames, then co-founder of Unnyhog — a studio that shipped 5 games with 10M+ downloads, raised $500K, and went through Y Combinator (W16) and Start-Up Chile. Now Balancy.
I use Codex and Claude to develop products, explore codebases, and test ideas. I decide what to build, set the constraints, and review the result. Agents help with implementation, tests, and code review; they do not take responsibility for what ships.
My public projects are where I document the practical lessons: how to divide work, keep context useful, check an agent’s output, and recognize when a simpler process is better. My articles include what failed and what I changed—not just the finished result.
For 15+ years I led client-side development across mobile and live games — from prototypes to live titles with millions of players. At Unnyhog I owned 100% of the client for UnnyWorld, a cross-platform mobile MOBA, and shipped 5 games featured by Apple, Google, and Facebook. Here's a reel:


